![]() ![]() Stone Piles are no longer generated near player starting positions for the scenarios set on Earth. The Asa Tribe now starts off with a Chieftain's Hall built in Kiel for the Settlement of Scandinavia scenario. Decreased the maximum amount of concurrent quests from 4 to 3. Side-quests are now made available through events, rather than buttons in the town hall. Fixed crash which occurred on start for The Wyrm legacy quest. Fixed crash when loading a saved game from within a game. The random custom maps now use the Classic Skirmish map settings (i.e. Removed the Annwn, Ulfdalir and Random Dungeon custom maps. (which are licensed under an open-source license). Added the "Gallic Fields" (256x256, 3 players) and "Gallic Highlands" custom maps (256x256, 2 players), based on maps from 0 A.D. To make an existing map have those presets, open it with the editor and re-save it. Maps created with the map editor now have the Classic Skirmish map presets by default. The map presentation file extension is now ".wmp" instead of ".smp". Updated the map presentation format for maps saved with the editor (old maps can still be loaded). The Alamanni, Chatti, Chauci, Hermunduri, Quadi, Ubii and Varini Tribes are now polities instead. Reworked the faction tree, so that factions once again have a predefined list of foundable factions which they can become. Random events are now only triggered for scenarios. Added a few random events creating gnolls and gnoll-spawning buildings, if there are already gnolls in the general area. When a building is salvaged, it will now first ungarrison all units inside it before destroying itself (previously those units were lost). ![]() Temples and Universities now display the correct construction animations when building sites are disabled. Fixed issue which could cause the Smithy building to not update properly when changing the faction from the Brising Clan to Knalga. Wyrmsun's data repository can be found here: ![]() Wyrmsun uses a modified version of the Stratagus engine, and its source code can be found here: The contents of the CC-BY-SA 3.0 license can be found at: See the license.txt file for the text of the GPL 2.0. For the licenses of the graphics, sounds and music, look in the /graphics/credits.txt, /sounds/credits.txt and /music/credits.txt files. The Stratagus engine, as well as the code and story elements included in Wyrmsun are distributed under the GPL 2.0 license. Getting Wyrmsun on Steam ( ) provides you with benefits such as streamlined installation, automatic updates and Steam Workshop integration. Wyrmsun's lore is based on history and mythology, and on the lore of other open-source fantasy games, such as Battle for Wesnoth. In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration Very moddable game, with a built-in mod editor and Steam Workshop integration Normal, magic-enchanted and unique items drop from enemies Possibility to create your own custom persistent heroes Persistent heroes, who carry over their level, abilities and items throughout scenarios Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up Dozens of units, buildings and technologies 3 playable civilizations, and a number of non-playable ones And perhaps one day they will meet one another, beyond the stars. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. In the Wyrmsun universe a myriad of inhabited planets exist. Wyrmsun is an open-source RTS game which features elements of mythology, history and fiction. ![]()
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